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November 4, 2016

(Media Take on This Story) $15 Billion ‘Call of Duty’ Franchise$

Arlin Miller

From SAG-AFTRA Website: (Media Take follows below)

SAG-AFTRA Welcomes the Release of ‘Call of Duty: Infinite Warfare’ Notes that Voice and Performance Capture Actors Received 0.03% — Three One-Hundredths Percent — of Activision’s $15 Billion ‘Call of Duty’ Franchise
November 04, 2016, 5:11p

SAG-AFTRA today welcomed the release of Activision’s latest Call of Duty installment Call of Duty: Infinite Warfare by noting that dialogue by voice performers appears in 100 percent of the blockbuster franchise’s gameplay.

SAG-AFTRA believes that performance matters and its members who are heard on Activision’s Call of Duty franchise have helped make these games international bestsellers. In fact, Call of Duty: Black Ops III is the top game on current-generation consoles, according to the company’s own figures. That helps explain why Activision has reported record third-quarter revenue of $1.57 billion, up from $990 million the previous year. The company now expects to finish 2016 with $6.45 billion in revenue —  exceeding its earlier forecasts.

Meanwhile, voice and performance capture actors who have performed all roles on all titles of the epic Call of Duty series since 2003 earned roughly 0.03 percent of the franchise’s $15 billion in total sales, according to public reports and SAG-AFTRA figures.

“SAG-AFTRA understands that the great majority of work done on the Call of Duty franchise was done by committed teams of animators, coders and developers  — workers who were often required to put in twelve-fourteen hour days, seven days a week for months at a time,” said SAG-AFTRA President Gabrielle Carteris. “While we applaud these herculean efforts, we believe that the culture of exploitation that exists in all aspects of the video game industry must come to an end.”

As of Oct. 21, 2016, SAG-AFTRA is on strike against 11 video game corporations, including Activision Publishing, Inc. For more information on the strike, please visit SAG  AFTRA’s Interactive Strike Center.


Our members ain’t make believe characters in a video game but they have proven in real life they will answer the Call of Duty when it  comes to answering the Call from their union for their families, fellow union members and own self worth!!!

Union!

Arl

The Ol’ SAG Watchdog

*Photo selected by Watchdog

—

SAG-AFTRA Blasts Activision Over Low Compensation for ‘Call of Duty’

Film Reporter

Dave McNary

Film Reporter@Variety_DMcNary

November 4, 2016 | 06:35PM PT

Amping up its attacks on videogame employers, SAG-AFTRA has announced its voice actor and performance capture members have received a miniscule 0.03% of the $15 billion in Activision’s “Call of Duty” revenues — or $4.5 million.

The union, which launched a strike on Oct. 21 against 11 videogame companies, announced the figures Friday evening, saying that it had calculated member compensation for the “Call of Duty” franchise since 2003.

“SAG-AFTRA understands that the great majority of work done on the ‘Call of Duty’ franchise was done by committed teams of animators, coders and developers  — workers who were often required to put in 12-14 hour days, seven days a week for months at a time,” said SAG-AFTRA President Gabrielle Carteris. “While we applaud these herculean efforts, we believe that the culture of exploitation that exists in all aspects of the video game industry must come to an end.”

The union also asserted that its members who are heard on Activision’s “Call of Duty” franchise have helped make these games international bestsellers.

“In fact, ‘Call of Duty: Black Ops III’ is the top game on current-generation consoles, according to the company’s own figures,” SAG-AFTRA said. “That helps explain why Activision has reported record third-quarter revenue of $1.57 billion, up from $990 million the previous year. The company now expects to finish 2016 with $6.45 billion in revenue —  exceeding its earlier forecasts.”

SAG-AFTRA drew several hundred supporters Thursday  to picket Warner Bros. in Burbank, California, the second demonstration since the performers union went on strike. SAG-AFTRA launched the strike by voice actors against Activision, Warner Bros., and nine other video game makers after negotiations cratered over the key issues of secondary compensation (residuals) and transparency for voice actors — meaning that the union wants companies to stop being able to hire without identifying the game.

No new negotiations are scheduled. The companies have asserted that SAG-AFTRA is quibbling over the language of the deal and blasted the leadership for not allowing members to vote on the final offer, which would provide an immediate 9% pay hike.

Scott Witlin, negotiator for the companies, issued a statement in response to SAG-AFTRA’s announcement:

“SAG-AFTRA reinforces our position.  While the performers who appear in the Video Companies’ games are of exceptional quality, they are but a small fraction of the talented people whose work goes into making videogames that the public loves.  We pay the these principal performers more than $100 per hour and seek to give them an immediate raise of at least 9% plus additional compensation.  SAG-AFTRA refuses to allow its members to have a democratic vote on this generous proposal.  We call upon SAG-AFTRA to let its members have a voice in their own affairs.”

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